Based in Gothenburg, Sweden
16 Oct, 2020
Reach the basket on every level by jumping and sticking to surfaces and then only being able to jump straight out from that surface. These simple mechanics heavily rely on level design to create interesting gameplay. Master your jumps through 36+ levels and collect as many coins as you can to unlock new worlds. Stick to surfaces and use timing to perform nerve-wracking jumps. Collect gems to customize your look. Why not be a Sticky sponge or ninja?
Filip came up with the first prototype and eventually a MVP containing levels for the first worlds. Since Filip is a passionate level designer the time spent developing Shape Up (the previous game) built up an urge to start making levels again. So it was no-brainer that this game had to have levels. He also wanted to keep the same simple input as the previous game. This sounded easier than it was and making a unique gameplay with unique levels takes time in addition to everything else that has to be done. Thankfully Magnus and Emanuel joined to help out with proper UI and better looking 2D Art allowing Filip to focus on designing more levels, sound, 3d assets, vfx, music and other things. Sticky was first released for Android in October and on iOS (Sticky Adventures) December 2020.
- Stick to stuff!
- One tap gameplay
- 4 different power ups
- 36+ challenging levels and more to come
- 4 unique worlds to master
- Style your Sticky with sweet skins
Sticky Gameplay YouTube
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About Skill2Win Studios
An independent game development studio
More information on Skill2Win Studios, our logo & relevant media are available here.
Founder, Design, Art, Code, 3D, Audio
UI, UX, Code